Professional experience:
Education:
Software experience:
Technical skills:
Professional project:
Since May 2011



Feb 2011-
Apr 2011


Jan 2011

May 2010 -
Dec 2010



Oct 2009 -
March 2010



Jully-Sept 2009

March 2008 -
May 2009


2007



Summer 2006
Look development and Lighting TD at Digital Domain Vanvouver (www.digitaldomain.com ) on the full-lenght film ''Jack the giant killer''.
Maya, Katana, Arnold renderer, Nuke, Linux

Lighting TD at Digital Domain Vancouver (www.digitaldomain.com) on the full-lenght film "Thor".
Maya, Renderman, Nuke, Linux

Travel in Laos

Look development and Lighting TD at Modus FX Montréal (www.modusfx.com) on full-lenght films "Source Code", "Super", "Immortals", "March of the Dinosaurs".
XSI, Mental Ray, Nuke, Photoshop

Senior Lighting and Compositing Artist, look development of nParticles snow effects at Mikros Image (www.mikrosimage.fr) on the full-lenght film "Black Heaven".
Maya, Arnold, Nuke, Photoshop, Linux

Travel in Australia

Lighting Artist and in charge of shading characters at Luxanimation (www.luxanimation.com) on the full-lenght film "Luke & Lucy".
Maya, Renderman, Fusion, Photoshop

Filmaking of the short film "qub" : Lighting/Compositing, Fx Particles, Rigging/Skinning, Modeling, Story.
Maya, After Effects, Fusion, Premiere, Photoshop

Creation of an animated interface of a management software: MG set
Mental Ray, Photoshop
2004-2007


2003

2002
ESMA (www.esma-montpellier.com) Ecole Supérieure des Métiers Artistiques major in special effects and 3D animation, diploma with honors

Art university

High school diploma (scientific focus)
Maya, Softimage, Katana, Renderman, Arnold renderer, Mental ray, Air
Nuke, Digital Fusion, Adobe Photoshop, Adobe Premiere, Adobe After Effects
Linux, Mac OS, Windows
Lighting: Capability to create traditional and efficient lighting or using techniques like global illumination. Complete use of Mental ray, Renderman, Arnold renderer and Air, in Maya, Softimage and Katana.

Look development: Building of advanced shading networks. Always keeping optimized networks resulting in short render times. Understanding of material's physical proprieties to create realistic assets.

Compositing: Attention to detail and creativity. I'm used to work with node-based compositing package and 3D environment. Complete use of Nuke, Fusion, After effects.

FX: Knowledge of particles, rigging, deformation tools and mel script, logical abilities and rigor.
These projects allowed me to underline my main skills :
     - evolved artistic sense and taste
     - logic and efficient
     - strong technical skills, either for assimilating new software, pipelines or for applying complex techniques
     - methodological sense : team organization within a production, meeting deadlines with a healthy distribution of time, autonomy and decision-making

I wish to pursue my career in the field of Look development, Lighting and Compositing; while always looking forward to assume more responsibilities.
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